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1.
Front Neurosci ; 16: 982764, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36507322

RESUMO

Business process models are widely used artifacts in design activities to facilitate communication about business domains and processes. Despite being an extensively researched topic, some aspects of conceptual business modeling are yet to be fully explored and understood by academicians and practitioners alike. We study the attentional characteristics specific to experts and novices in a semantic and syntactic error detection task across 75 Business Process Model and Notation (BPMN) models. We find several intriguing results. Experts correctly identify more error-free models than novices, but also tend to find more false positive defects. Syntactic errors are diagnosed faster than semantic errors by both groups. Both groups spend more time on error-free models. Our findings regarding the ambiguous differences between experts and novices highlight the paradoxical nature of expertise and the need to further study how best to train business analysts to design and evaluate conceptual models.

2.
Hum Factors ; : 187208221141175, 2022 Nov 25.
Artigo em Inglês | MEDLINE | ID: mdl-36426775

RESUMO

BACKGROUND: The number of accidents due to distracted pedestrian is on the rise and many governments and institutions are enacting public policies which restrict texting while walking. However, pedestrians do more than just texting when they use their mobile devices on the go. OBJECTIVE: Exploring pedestrian multitasking, this paper aims to examine the effects of mobile device task type on pedestrian performance outcomes. METHOD: We performed two studies in lab simulations where 78 participants were asked to perform different tasks on a mobile device (playing a game, reading, writing an email, texting one person, group texting) while performing a pedestrian visual discrimination task while either standing or walking on a treadmill. Behavioral performance as well as neurophysiological data are collected. RESULTS: Results show that compared to a no-phone control, multitasking with any of the tasks on a mobile device leads to poor performance on a pedestrian visual discrimination task. Playing a game is the most cognitively demanding task and leads to the greatest performance degradation. CONCLUSION: Our studies show that multitasking with a mobile device has the potential to negatively impact pedestrian safety, regardless of task type. However, the impacts of different mobile device tasks are not all equivalent. More research is needed to tease out the different effects of these various tasks and to design mobile applications which effectively and safely capture pedestrians' attention. APPLICATION: Public policy, infrastructure, and smart technologies can be used to mitigate the negative effects of mobile multitasking. A more thorough understanding of mobile device task-specific factors at play can help tailor these counter-measures to better aid distracted pedestrians.

3.
Front Psychol ; 13: 760107, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36160540

RESUMO

Texting while walking (TWW) is a dangerous behavior that can lead to injury and even death. While several studies have examined the relationship between smartphone use and stress, to our knowledge no studies have yet investigated the relationship between stress and TWW. The objective of the present study was to investigate this relationship by examining the effects of stress on TWW, the effects of TWW on subsequent stress, and the effect of stress on multitasking performance. A total of 80 participants completed two sequential tasks in a laboratory while they walked on a treadmill and responded to a biological motion stimulus imitating the movement of another pedestrian. In the unrestricted task, participants were given the choice to use their personal phones. In the controlled task, they carried a text conversation with a research assistant while they walked and responded to the stimulus. Stress was measured via questionnaire and saliva collection for measure of cortisol (a stress hormone) before and after each task. Results show that greater psychological stress and cortisol variations were associated with a greater number of phone uses during the unrestricted task. Greater phone use during the unrestricted task was associated with lower subsequent psychological stress in women and total time of phone use was correlated with subsequent cortisol levels. Stress measured before the controlled task had no effect on multitasking performance, but participants with moderate performance were those with the highest cortisol levels. Our results suggest that stress could be a precursor to TWW and that it could affect a pedestrian's ability to stay safe when using their smartphone.

4.
Brain Behav ; 11(11): e2270, 2021 11.
Artigo em Inglês | MEDLINE | ID: mdl-34617691

RESUMO

Collaboration between two individuals is thought to be associated with the synchrony of two different brain activities. Indeed, prefrontal cortical activation and alpha frequency band modulation has been widely reported, but little is known about interbrain synchrony (IBS) changes occurring during social interaction such as collaboration or competition. In this study, we assess the dynamic of IBS variation in order to provide novel insights into the frequency band modulation underlying collaboration. To address this question, we used electroencephalography (EEG) to simultaneously record the brain activity of two individuals playing a computer-based game facing four different conditions: collaboration, competition, single participation, and passive observation. The computer-based game consisted of a fast button response task. Using data recorded in sensor space, we calculated an IBS value for each frequency band using both wavelet coherence transform and phase-locking value and performed single-subject analysis to compare each condition. We found significant IBS in frontal electrodes only present during collaboration associated with alpha frequency band modulation. In addition, we observed significant IBS in the theta frequency band for both collaboration and competition conditions, along with a significant single-subject cortical activity. Competition is distinguishable through single-subject activity in several regions and frequency bands of the brain. Performance is correlated with single-subject frontal activation during collaboration in the alpha and beta frequency band.


Assuntos
Encéfalo , Eletroencefalografia , Mapeamento Encefálico , Humanos , Neurofisiologia
5.
J Phys Act Health ; 17(12): 1240-1246, 2020 11 04.
Artigo em Inglês | MEDLINE | ID: mdl-33152688

RESUMO

BACKGROUND: Sedentariness has been shown to increase energy intake and is associated with increased obesity prevalence. Active workstations are used to implement physical activity interventions in workplaces, but it is unclear if they can lead to reductions in body weight. This study aims to observe the acute impact of a standing desk on energy intake and appetite sensations. METHODS: Participants came to the laboratory, where they were randomly assigned to a seated or a standing desk. They completed a work session (∼75 min) during which they performed cognitive tasks and reported their levels of stress. Following this, they had a 15-minute break during which buffet-type snacks were served. Subjects were asked to rate their appetite sensations on visual analog scales. RESULTS: Thirty-six normal-weight men and women aged 24.3 (4.3) years participated in this study. Energy intake from snacks was similar (P = .472) between participants who sat (427.8 [286.9] kcal) and the ones who stood (461.2 [272.8] kcal) during the work session. There was no difference in satiety quotients around the snack and no significant interaction time × condition for appetite sensations. CONCLUSION: The use of a standing desk for 75 minutes did not increase food consumption following a meal.


Assuntos
Apetite , Ingestão de Energia , Feminino , Humanos , Masculino , Refeições , Saciação , Sensação
6.
J Vis Exp ; (158)2020 04 30.
Artigo em Inglês | MEDLINE | ID: mdl-32420998

RESUMO

This paper presents a study protocol to measure the task-switching cost of using a smartphone while walking. This method involves having participants walk on a treadmill under two experimental conditions: a control condition (i.e., simply walking) and a multitasking condition (i.e., texting while walking). During these conditions, the participants must switch between the tasks related to the experimental condition and a direction determining task. This direction task is done with a point-light walker figure, seemingly walking towards the left or the right of the participant. Performance on the direction task represents the participant's task-switching costs. There were two performance measures: 1) correct identification of the direction and 2) response time. EEG data are recorded in order to measure the alpha oscillations and cognitive engagement occurring during the task switch. This method is limited in its ecological validity: pedestrian environments have many stimuli occurring simultaneously and competing for attention. Nonetheless, this method is appropriate for pinpointing task-switching costs. The EEG data allow the study of the underlying mechanisms in the brain that are related to differing task-switching costs. This design allows the comparison between task switching when doing one task at a time, as compared to task switching when multitasking, prior to the stimulus presentation. This allows understanding and pinpointing both the behavioral and neurophysiological impact of these two different task-switching conditions. Furthermore, by correlating the task-switching costs with the brain activity, we can learn more about what causes these behavioral effects. This protocol is an appropriate base for studying the switching cost of different smartphone uses. Different tasks, questionnaires, and other measures can be added to it in order to understand the different factors involved in the task-switching cost of smartphone use while walking.


Assuntos
Atenção/fisiologia , Encéfalo/fisiologia , Exercício Físico , Desempenho Psicomotor/fisiologia , Tempo de Reação/fisiologia , Smartphone/estatística & dados numéricos , Caminhada/fisiologia , Eletroencefalografia/métodos , Humanos , Smartphone/instrumentação
7.
Addict Behav ; 106: 106346, 2020 07.
Artigo em Inglês | MEDLINE | ID: mdl-32114216

RESUMO

Distracted walking is an ever-increasing problem. Studies have already shown that using a smartphone while walking impairs attention and increases the risk of accidents. This study seeks to determine if smartphone-addiction proneness magnifies the risks of using a smartphone while walking. In an experimental design, participants, while walking on a treadmill and engaged in a smartphone task, were required to switch tasks by responding to an external stimulus, i.e., determining the direction of movement of a point-light walker. Participants were chosen to cover a range of smartphone-addiction proneness. Four smartphone-use conditions were simulated: a control condition with no smartphone-use, an individual conversation condition, a gaming condition, and a group conversation condition. Our results show that using a smartphone while walking decreases accuracy and increases the number of missed stimuli. Moreover, participants with higher smartphone-addiction proneness scores were also prone to missing more stimuli, and this effect was found regardless of experimental condition. The effect of the smartphone task on accuracy and the number of missed stimuli was mediated by the emotional arousal caused by the smartphone task. Smartphone-addiction proneness was positively correlated with a declared frequency of smartphone use while walking. Furthermore, of all the smartphone tasks, the gaming condition was found to be the most distracting.


Assuntos
Smartphone , Caminhada , Atenção , Humanos , Inquéritos e Questionários
8.
Hum Factors ; 62(4): 603-612, 2020 06.
Artigo em Inglês | MEDLINE | ID: mdl-31593493

RESUMO

OBJECTIVE: The goal of this study was to determine if using a standing desk would affect the productivity of workers, based on the type of work they perform. BACKGROUND: Standing desks are a promising new health intervention in the workplace, but users and employers often require more specific recommendations related to productivity, such as the type of work that is more suited for the standing desk. METHOD: Thirty-seven young and healthy adults performed eight cognitive tasks in a 2 × 2 × 2 within-subject design of the following independent variables: posture (sitting/standing), task difficulty (easy/hard), and input device (computer mouse/tactile screen) in a counterbalanced order. RESULTS: Our results revealed that using a standing desk had no negative effect on performance or perception, but it did lead to increased brain activity in the alpha band for the parietal region (ß = 0.186, p = .001). CONCLUSION: We conclude that users of standing desks can freely stand for any level of task difficulty for work that involves working memory. However, more research is needed to generalize these results to other types of cognitive abilities and prolonged use of standing desks. APPLICATION: Our results simplify recommendations for workers as they do not need to worry about the type of work they are performing when using a standing desk.


Assuntos
Cognição , Comportamento Sedentário , Posição Ortostática , Local de Trabalho , Adulto , Feminino , Humanos , Masculino , Análise e Desempenho de Tarefas , Adulto Jovem
9.
Front Hum Neurosci ; 13: 393, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31780914

RESUMO

We report results of a study that utilizes a BCI to drive an interactive interface countermeasure that allows users to self-regulate sustained attention while performing an ecologically valid, long-duration business logistics task. An engagement index derived from EEG signals was used to drive the BCI while fNIRS measured hemodynamic activity for the duration of the task. Participants (n = 30) were split into three groups (1) no countermeasures (NOCM), (2) continuous countermeasures (CCM), and (3) event synchronized, level-dependent countermeasures (ECM). We hypothesized that the ability to self-regulate sustained attention through a neurofeedback mechanism would result in greater task engagement, decreased error rate and improved task performance. Data were analyzed by wavelet coherence analysis, statistical analysis, performance metrics and self-assessed cognitive workload via RAW-TLX. We found that when the BCI was used to deliver continuous interface countermeasures (CCM), task performance was moderately enhanced in terms of total 14,785 (σ = 423) and estimated missed sales 7.46% (σ = 1.76) when compared to the NOCM 14,529 (σ = 510), 9.79% (σ = 2.75), and the ECM 14,180 (σ = 875), 9.62% (σ = 4.91) groups. An "actions per minute" (APM) metric was used to determine interface interaction activity which showed that overall the CCM and ECM groups had a higher APM of 3.460 (SE = 0.140) and 3.317 (SE = 0.139) respectively when compared with the NOCM group 2.65 (SE = 0.097). Statistical analysis showed a significant difference between ECM - NOCM and CCM - NOCM (p < 0.001) groups, but no significant difference between the ECM - CCM groups. Analysis of the RAW-TLX scores showed that the CCM group had lowest total score 7.27 (σ = 3.1) when compared with the ECM 9.7 (σ = 3.3) and NOCM 9.2 (σ = 3.4) groups. No statistical difference was found between the RAW-TLX or the subscales, except for self-perceived performance (p < 0.028) comparing the CCM and ECM groups. The results suggest that providing a means to self-regulate sustained attention has the potential to keep operators engaged over long periods, and moderately increase on-task performance while decreasing on-task error.

10.
Accid Anal Prev ; 127: 1-8, 2019 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-30826692

RESUMO

Texting while walking has been highlighted as a dangerous behavior that leads to impaired judgment and accidents. This impairment could be due to task switching which involves activation of the present task and the inhibition of the previous task. However, the relative contributions of these processes and their brain activity have not yet been studied. We addressed this gap by asking participants to discriminate the orientation of an oncoming human shape in a virtual environment while they were: i) walking on a treadmill, or ii) texting while walking on a treadmill. Participants' performance (i.e., correctly identifying if a walker would pass them to their left or right) and electroencephalography (EEG) data was collected. Unsurprisingly, we found that participants performed better while they were only walking than when texting while walking. However, we also found that the diminished performance is differently related to task set inhibition and task set activation in the two conditions. The alpha oscillations, which can be used as an index of task inhibition, have a significantly different relation to performance in the two conditions, the relation being negative when subjects are texting. This may indicate that the more inhibition is needed, the more the performance is affected by texting. To our knowledge, this is the first study to investigate the brain signature of task switching in texting while walking. This finding is the first step in identifying the source of impaired judgment in texting pedestrians and in finding viable solutions to reduce the risks.


Assuntos
Atenção/fisiologia , Envio de Mensagens de Texto , Caminhada/fisiologia , Adulto , Estudos de Casos e Controles , Teste de Esforço/métodos , Feminino , Humanos , Masculino , Orientação Espacial/fisiologia , Pedestres , Análise e Desempenho de Tarefas
11.
Obesity (Silver Spring) ; 27(3): 362-379, 2019 03.
Artigo em Inglês | MEDLINE | ID: mdl-30719877

RESUMO

OBJECTIVE: This systematic review aims to collect existing literature and summarize the impact of active workstations on the health and work outcomes of participants with overweight or obesity. METHODS: Five databases were examined (until March 2018), and the keywords "desk," "workstation," "work station," and "work stations" were used with any one of the following terms: "active," "bik*," "cycling," "height adjustable," "stepping," "stand up," "standing," "treadmill*," "walk*," "elliptical," "bicycl*," "pedaling," "stability ball," "stability balls," "exercise ball," "exercise balls," "swiss ball," "swiss balls," "sit-to-stand," and "sit stand." RESULTS: Nineteen studies (two with school-aged children) were included in this review. Nine studies used treadmill, three used cycling, one used stepping, and twelve used standing desks. A decrease in sedentary time and an increase in physical activity level and energy expenditure were observed for most of the active workstations. Both the treadmill and the cycle desk improved glycemic control, but the treadmill desk was the only workstation for which improved work performance and help in body-weight management (body fat percentage, body weight, waist and hip circumference) were reported. CONCLUSIONS: Active workstations are a promising solution for decreasing occupational sedentariness. Overall, active workstations have a positive impact on energy expenditure and physical activity in individuals with overweight and obesity.


Assuntos
Metabolismo Energético/fisiologia , Obesidade/terapia , Sobrepeso/terapia , Caminhada/tendências , Local de Trabalho/normas , Criança , Feminino , Humanos , Masculino , Postura
12.
Occup Environ Med ; 76(5): 281-294, 2019 05.
Artigo em Inglês | MEDLINE | ID: mdl-30692162

RESUMO

In order to reduce sedentary behaviour at work, research has examined the effectiveness of active workstations. However, despite their relevance in replacing conventional desks, the comparison between types of active workstations and their respective benefits remains unclear. The purpose of this review article is thus to compare the benefits between standing, treadmill and cycling workstations. Search criteria explored Embase, PubMed and Web of Science databases. The review included studies concerning adults using at least two types of active workstations, evaluating biomechanical, physiological work performance and/or psychobiological outcomes. Twelve original articles were included. Treadmill workstations induced greater movement/activity and greater muscular activity in the upper limbs compared with standing workstations. Treadmill and cycling workstations resulted in elevated heart rate, decreased ambulatory blood pressure and increased energy expenditure during the workday compared with standing workstations. Treadmill workstations reduced fine motor skill function (ie, typing, mouse pointing and combined keyboard/mouse tasks) compared with cycling and standing workstations. Cycling workstations resulted in improved simple processing task speeds compared with standing and treadmill workstations. Treadmill and cycling workstations increased arousal and decreased boredom compared with standing workstations. The benefits associated with each type of active workstation (eg, standing, treadmill, cycling) may not be equivalent. Overall, cycling and treadmill workstations appear to provide greater short-term physiological changes than standing workstations that could potentially lead to better health. Cycling, treadmill and standing workstations appear to show short-term productivity benefits; however, treadmill workstations can reduce the performance of computer tasks.


Assuntos
Eficiência , Ergonomia/normas , Nível de Saúde , Local de Trabalho/classificação , Local de Trabalho/normas , Adulto , Ergonomia/métodos , Feminino , Humanos , Masculino , Comportamento Sedentário , Local de Trabalho/psicologia
13.
Front Hum Neurosci ; 12: 282, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30065638

RESUMO

Passive Brain-Computer interfaces (pBCIs) are a human-computer communication tool where the computer can detect from neurophysiological signals the current mental or emotional state of the user. The system can then adjust itself to guide the user toward a desired state. One challenge facing developers of pBCIs is that the system's parameters are generally set at the onset of the interaction and remain stable throughout, not adapting to potential changes over time such as fatigue. The goal of this paper is to investigate the improvement of pBCIs with settings adjusted according to the information provided by a second neurophysiological signal. With the use of a second signal, making the system a hybrid pBCI, those parameters can be continuously adjusted with dynamic thresholding to respond to variations such as fatigue or learning. In this experiment, we hypothesize that the adaptive system with dynamic thresholding will improve perceived game experience and objective game performance compared to two other conditions: an adaptive system with single primary signal biocybernetic loop and a control non-adaptive game. A within-subject experiment was conducted with 16 participants using three versions of the game Tetris. Each participant plays 15 min of Tetris under three experimental conditions. The control condition is the traditional game of Tetris with a progressive increase in speed. The second condition is a cognitive load only biocybernetic loop with the parameters presented in Ewing et al. (2016). The third condition is our proposed biocybernetic loop using dynamic threshold selection. Electroencephalography was used as the primary signal and automatic facial expression analysis as the secondary signal. Our results show that, contrary to our expectations, the adaptive systems did not improve the participants' experience as participants had more negative affect from the BCI conditions than in the control condition. We endeavored to develop a system that improved upon the authentic version of the Tetris game, however, our proposed adaptive system neither improved players' perceived experience, nor their objective performance. Nevertheless, this experience can inform developers of hybrid passive BCIs on a novel way to employ various neurophysiological features simultaneously.

14.
Artigo em Inglês | MEDLINE | ID: mdl-29895760

RESUMO

Sedentary behaviors are an important issue worldwide, as prolonged sitting time has been associated with health problems. Recently, active workstations have been developed as a strategy to counteract sedentary behaviors. The present study examined the rationale and perceptions of university students’ and staff following their first use of an active workstation in library settings. Ninety-nine volunteers completed a self-administered questionnaire after using a portable pedal exercise machine (PPEM) or a standing desk (SD). Computer tasks were performed on the SD (p = 0.001) and paperwork tasks on a PPEM (p = 0.037) to a larger extent. Men preferred the SD and women chose the PPEM (p = 0.037). The appreciation of the PPEM was revealed to be higher than for the SD, due to its higher scores for effective, useful, functional, convenient, and comfortable dimensions. Younger participants (<25 years of age) found the active workstation more pleasant to use than older participants, and participants who spent between 4 to 8 h per day in a seated position found active workstations were more effective and convenient than participants sitting fewer than 4 h per day. The results of this study are a preliminary step to better understanding the feasibility and acceptability of active workstations on university campuses.


Assuntos
Exercício Físico , Decoração de Interiores e Mobiliário , Bibliotecas , Posição Ortostática , Universidades , Adulto , Atitude Frente a Saúde , Computadores , Feminino , Humanos , Masculino , Saúde Ocupacional , Comportamento Sedentário , Estudantes/psicologia , Adulto Jovem
15.
J Clin Exp Neuropsychol ; 39(4): 347-354, 2017 May.
Artigo em Inglês | MEDLINE | ID: mdl-27622854

RESUMO

Accumulating research indicates that the regular practice of physical exercise is beneficial to the human brain. From the improvement of academic achievement in children to the prevention of Alzheimer's disease in the elderly, exercise appears beneficial across the developmental spectrum. Recent work from animal studies also indicates that a pregnant mother can transfer the benefits of exercise during gestation to her offspring's brain. Exercising pregnant rats give birth to pups that have better memory and spatial learning as well as increased synaptic density. To investigate whether this transfer from the pregnant mother to her child also occurs in humans, we conducted a randomized controlled trial (n = 18) and measured the impact of exercise during pregnancy on the neuroelectric response of the neonatal brain with electroencephalography (EEG). Here we show that, compared to the newborns of mothers who were inactive during their pregnancy, the children of exercising pregnant women are born with more mature brains. This was measured with the infant slow positive mismatch response (SPMMR), an electroencephalographic potential known to decrease in amplitude with age. The SPMMR reflects processes associated with brain maturation via its response to sound discrimination and auditory memory. In this study, the children of the mothers who exercised throughout their pregnancy have a smaller SPMMR than the children of mothers who remained sedentary (p = .019). Our results demonstrate the impact regular exercise during pregnancy can have on the development of the human fetal brain.


Assuntos
Encéfalo/fisiologia , Exercício Físico/fisiologia , Efeitos Tardios da Exposição Pré-Natal , Adulto , Encéfalo/crescimento & desenvolvimento , Eletroencefalografia , Feminino , Humanos , Recém-Nascido , Memória/fisiologia , Gravidez , Adulto Jovem
16.
J Vis Exp ; (101): e52627, 2015 Jul 01.
Artigo em Inglês | MEDLINE | ID: mdl-26167712

RESUMO

In a recent theoretical synthesis on the concept of engagement, Fredricks, Blumenfeld and Paris defined engagement by its multiple dimensions: behavioral, emotional and cognitive. They observed that individual types of engagement had not been studied in conjunction, and little information was available about interactions or synergy between the dimensions; consequently, more studies would contribute to creating finely tuned teaching interventions. Benefiting from the recent technological advances in neurosciences, this paper presents a recently developed methodology to gather and synchronize data on multidimensional engagement during learning tasks. The technique involves the collection of (a) electroencephalography, (b) electrodermal, (c) eye-tracking, and (d) facial emotion recognition data on four different computers. This led to synchronization issues for data collected from multiple sources. Post synchronization in specialized integration software gives researchers a better understanding of the dynamics between the multiple dimensions of engagement. For curriculum developers, these data could provide informed guidelines for achieving better instruction/learning efficiency. This technique also opens up possibilities in the field of brain-computer interactions, where adaptive learning or assessment environments could be developed.


Assuntos
Aprendizagem/fisiologia , Neurofisiologia/métodos , Comportamento/fisiologia , Encéfalo/fisiologia , Cognição/fisiologia , Eletroencefalografia , Humanos , Neurofisiologia/instrumentação , Software
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